PLAYING BY SMS
Do you like Star Trek? Do you like writing? Do you think you can blow us away with your amazing writing skills?
If so, come join the USS Jintachi! The USS Jintachi is a Play-By-SMS (Web) Sim that is situated in the Delta Quadrant. Our missions center around protecting the Federation, Exploring the Delta Quadrant, and gallivanting around the galaxy!
Come join us, and experience quality simming and writing! Our community is friendly, and full of helpful, kind simmers who are passionate writers!
We are part of Epsilon Force, a large community full of expressive writers! Epsilon Force is like no other fleet. We are filled with ships, people, and talent. We are successful because we work together, and we cherish each and every individual writer.
The USS Jintachi is a Diligent Class Vessel, filled with the most advanced and current technology Starfleet has to offer. Quantum Slipstream Drive, Rotating Torpedo Turrets, and even a Borg Assistant! The USS Jintachi is a ship of possibilities!
Apply now, because key positions are STILL available!
Positions include:
Chief Tactical Officer
Chief Ops
Chief Intelligence
Chief Borg Assistant
Chief Engineer
Chief Quantum Slipstream
Emmergecny Command Hologram
......and MORE!!!!
Word from the CO:
Welcome to the USS Jintachi, a powerful Diligent Class Starship, under the command of Commander Sirius Valkyrie. The Year is 2380, two years after Admiral Janeway's heroic return from the Delta Quadrant. Admiral Janeway felt that the Federation should explore beyond the Alpha Quadrant, and so Starfleet built a new fleet. Among them, is the USS Jintachi.
The USS Jintachi is a new vessel, filled with the best techonology Starfleet has to offer. With the latest techonology, such as bio-neural gel-packs, and technology that Admiral Janeway brought back from the Delta Quadrant, this is a simm of adventures, surprises, and fun.
Here, on the USS Jintachi, we offer quality simming, writing and of course loads of fun. For people who like Startrek, and writing, come join us. To join the USS Jintachi, click here!
Best Wishes,
Commander James Valkyrie
Commanding Officer
USS Jintachi
USS Athena an SMS SIM, part of Bravo Fleets Task Force 86.
The Setting
As part of Task Force 86's Neptune group the Athena and her crew have been tasked with patroling and defending the Federations borders with the Klingon and Romulan Empires.
But a new power has emerged, the Gorn and Tholians have formed an alliance and launced an lightning invasion of the Cestus system. Dispite being driven out by the full power of Task Force 86 the system is still vulnerable and may fall at anytime.
The Crew
Captain Dun'el Lars, Andorian: newely promoted to the center seat when the former Captain was killed during a surprise attack by Tholian fighters. Dun'el has already found himself making the tough decisions.
Lieutenant Commander Keanue T'Ingar, Betazoide: The new First Officer of the Athena, thrown into the role after the old crew of the Liberator was folded into the existing crew he now struggles to find his feet.
Ensign Narem Athos, Betazoid: The Chief of Security, volatile in nature but there’s no more dedicated officer.
Lieutenant Ilana Yannar, Betazoide: Recently promoted to the role of Chief Engineer she’s now focused on showing she’s worthy of the promotion.
Lieutenant Commander Ann Tennyson, Human: The Chief Medical Officer, a contradiction in terms.
Petty Officer 2nd Class Martin Gray, Human: Medical Officer.
Ensign David Harris, Human: Tactical Officer.
The Mission
Helping Hands
With the horrors of Cestus behind them the crew of Gorkon head back to Outpost 61 for much needed repairs and down time.
While passing close to the Romulan border the crew picks up a distress call from a small transport suffering massive engine failure. The crew is able to rescue all 4 passengers and the pilot before setting course back towards Outpost 61 to drop them off. But on the journey strange things begin to happen, could these 5 people be more than they seem?
Sign up and join the battle for peace.
The USS Hydra is a Luna class starship and in need of some crew members.
Chief Tactical/Security Officer
Chief of Operations
Chief Medical Officer
Counselor
Chief Navigation Officer/Pilot
JAG Officer
Diplomatic Officer
Our current mission is called "Remnant" and is a search and rescue mission for two officers aboard a runabout. Their last message was they had been locked in an unknown tractor beam.
Group Based - MSN
Game Type - Chatroom/IM Based
Setting - Modern Day New York City
It is the time of the Gathering. For those who are not bound by the limits of time or place, New York City has become a recent hotbed of activity that threatens to change the lives of every immortal who treads upon its concrete streets. Do you have what it takes to survive in this modern day urban jungle were one wrong move could mean almost certain death? Is the line between friend and foe, hunter and the hunted really as clear as it appears? Will you be able to keep your secret while upholding a seemingly normal life or have you chosen to walk a darker path? Can you match wits (and weapons) with the best of the best or the best of the worst? The choice is yours, but remember; in the end, There Can Be Only One!
After the decision by Admirals Ramar and Aubrey to reopen the Fourth Fleet's Task Force 93, they reassigned a brilliant Tactician to oversee all Operations along the Romulan Neutral Zone for the foreseeable future. Vice Admiral Brad Huddle has a long standing career in Starfleet and seeks a new team for his next assignment. Are you up to the challenge?
Mission 1: The Created Void
With Huddle's transfer to Deep Space 6, Starfleet begins reassigning personnel to the base which has been operating with a skeleton crew. Following an unexpected promotion, multiple Warbirds show up at DS6 with some interesting news. The Romulans wish to take part in the Federation's exploration of the border-- the Neutral Zone.
A Regula Type-3 Class Starbase designated as Starbase 245, Echelon Station in orbit above the Class M planet, Makkus IV in the Makkus system of the Raeyan Sector, commanded by a Bajoran who is a devout follower of the Prophets, yet banned from practicing his faith and worshipping his gods by the Vedek Assembly.
The Geo’van Charter, a free trade agreement between the Federation, its allies and the Krazzle Republic has ushered in a new era for the Raeyan Sector. Makkus IV, home to approximately 105 million beings, has become a waypoint for freighters, cargo vessels and other crafts from nearly all corners of the Alpha and Beta Quadrants. Makkus IV has become is a bastion of capitalism, a place where entrepreneurs and profiteers come seeking to profit from resource rich Makkus system.
All this sharply contrasts with the ideals of the Federation, where everything is done for the greater good of everyone. Yet, the Federation and Starfleet are tasked with the security of this vital system. Meanwhile, in the background, a rumor that the Romulans are heading back to their old ways keeps everyone on edge. Echelon Station does its part to keep the peace and protect Federation interests in the Makkus system.
That is the setting of the Echelon Station RPG. If you are up for a different take Star Trek Role Playing, then Echelon Station is for you. We emphasize on role playing in the Star Trek Universe through creative writing, character development and imaginative storylines. So, stop by and join the crew of Echelon Station. Positions are available in all departments. Join in on the adventures of Echelon Station. We would love to have you aboard.
In the events following the attempted coup by Shinzon, the Romulans have been interested in talking with the Federation- a move towards peace and communication in the quadrant. Starfleet have re-commissioned a Task Force in an attempt to bring stability to the Alpha Quadrant. This Task Force, under the guidance of Vice Admiral Brad Huddle, is codenamed Starfleet's Exploratory and Advanced Research Command Headquarters or S.E.A.R.C.H for short, flying under the banner of Task Force 93.
Task Force 93's main objectives are diplomacy, trade and scientific exploration but with the Gorn Hegemony and Tholian Assembly just around the corner, peace may be a long time away. Our mission is to bring peace to the Neutral Zone and to provide a stable formation within the Alpha Quadrant and a day where there is no Neutral Zone, where Romulans and the Federation can live in harmony together.
Out of character, Task Force 93 is dedicated to its members. Offering several features that make it easier for members and group managers to operate, you have a dedicated command staff that would be willing to answer all questions, offer feedback, and assist in any way they can, in order to make sure your activity in Task Force 93 is fun, active, and helps out with the greater storyline at large.
Task Force 93, and all of our simms, are active members of Bravo Fleet. Currently, Bravo Fleet is one the largest and most active Star Trek simming organizations on the internet today. We're always looking for people to write with us, become new friends and expand our own understanding of the Star Trek universe. Come join us today.
The Starfleet 10th Fleet was a military unit, a fleet group of the Federation Starfleet during the Dominion War. In late 2374, the Tenth Fleet was led by Admiral Masc, and assigned to defend the planet Betazed. However, the Tenth was badly crippled and forced to retreat from the planet when attacked by Jem'Hadar and Cardassian forces. In 2375, the 10th was teamed with the 4th Fleet and Romulan forces to attempt to break the Dominion grip on Betazed.
The fleet was reactived following the dissolvement of the Khitmor Accords in 2397 after the Klingon Empire launched a sneak raid against Romulus. Tenth Fleet under the command of Captain Lucian Mazur of the USS Medusa will lead the Federation defence during the Third Federation-Klingon War.
This is where are story beginnings... only you know how it will end!
Current Open Positions:
Chief Strategic Operations Officer
Chief Flight Control Officer
Chief Security/Tactial Officer
Chief Operations Officer
Chief Engineering Officer
Chief Science Officer
Chief Medical Officer
Got more time... why not add additional character
Fort Greenwood is based on the basic module "Keep on the Borderlands", and is a 3.5 edition D&D PBeM that takes place on a homebrew world. Novice characters will carve out there story on the edge of civilization in a land that flourished ages ago.
Characters will be attached to the fort as part of a special forces group and will be given missions as well as have time to follow individual interests and quests.
I am looking for 5-6 players of 1st level with the following guidelines:
STATISTICS:
Player characters use the following method to determine their starting ability scores:
Go to: http://www.penpaperpixel.org/tools/d20dicebag.htm
Roll 4d6 for each of the six ability scores and drop the lowest roll, placing them as desired.
HIT POINTS
Hit points will be the maximum for 1st level. At each additional level, use the diceroller URL above (again, copy me with the rolls) and roll two dice for each level gained, and take the better of the two rolls. For instance a fighter would roll 2 ten-sided dice and take the higher roll, then add his constitution and feat modifiers, if any.
Character History and Alignment
This is a vital area for me. It allows me to evaluate your writing and also gives me ideas that I can incorporate into the storyline. You can be as detailed as you like, or even tell a story about the character as your history. Give me an idea of their background, their family, and why they became an adventurer. What are their goals? Do they have likes and dislikes that might come up during gameplay? Have they made significant friends or enemies already?
Bonus experience points may be given based on your background and descriptions.
Starting Gold and Equipment
Characters start with 100 gold pieces to purchase equipment, food, and mounts. Times are tight, and 100 gold pieces is a fortune to most people.
Spellbooks: Beginning wizard get all 0-level spells from the PHB in their spellbooks, and may choose 4 - 1st level spells, plus one spell of 1st level for each point of intelligence bonus.
Game moves will be twice per week.
Questions? Email me!
Are you interested in a unique role-playing game opportunity? If so, I believe this very well could be the game you've been seeking. FIS: Star Trek takes place during the year 2373 and will open just prior to the official declaration of war between the United Federation of Planets and the Dominion. This is not your typical Star Trek simm; instead, we're a specialized RPG whose story focuses on the trials and tribulations of an FIS Team assigned by the Federation Marshal's Service to investigate and solve high profile crimes within and against the Federation. We'll be dealing with highly complex, thought provoking and emotionally driven cases further compounded by the complex and convoluted aspects of the Federation-Dominion Cold War. Although an intimate and/or advanced knowledge of Star Trek is not required, it is highly recommended that current and prospective players are at least somewhat familiar with what Star Trek is. If you don't, there's absolutely no need to worry ... we'll help guide you into the wonderful world of Trekkie-dom! *winks*. We're seeking players who share a love of writing and of Star Trek and are more than willing to accept players with any caliber of experience; whether you're a newbie, seasoned veteran or perhaps someone in between, we'd enjoy welcoming you home to FIS: Star Trek!
Starfleet authorized the formation of a contingent of elite special forces soliders who answer only to the President of the Federation of Planets. Their missions and their very existence are closely gaurded secrets protected by the soliders themselves. The Nighthawks
"Gustatus Similis Pullus - The Ranger's Creed Motto
I am Colonel MacDonald "Mack" Gerhardt, and I am looking for Elite Operators that are higly skilled in their areas of operations. The Creed is looking for people who are interested in the story, mission story and story arcs. Interested, stop by and check us out. A troubled background is preffered, because onlt troubled people can deal with the mission and the life. People who think outside the box, those that don't fit in with Starfleet or the Starfleet Marine Corps.
We are a 18+ simm due to the language and instense scenes.
The Ranger's Creed is a Ronin Class Starship, set in the year 2384. The Creed is set up differently than any other Starfleet ship. Armories can be found on every deck (x20). The shuttle bay's are bigger to allow more transport ships, but at the same time, there are fewer science labs.
CURRENT MISSION: Trips to the Past
While investigating an array, created by an unknown civilizaiton, 4 of the crewmembers are sent into the past 2266.
Mack is sent to where he was at this time, on his home planet of Spinx shortly before his final confrontation with his father and joining the Starfleet MACO's.
Leslie is transported to where he was at that time, the USS Enterprise (NCC-1701).
The four crewmembers must somehow join up and reunite with the ship and find their way home.
NOTE: This mission takes place at three different locations - Spinx, 1701, and the Creed.
Colonel MacDonald "Mack" Gerhardt
USS Ranger's Creed, CO
We are a community of people who love writing and Star Trek. We've been together as a group since June of 1994 and have enjoyed years of simming under a highly trained command staff. Our group offers an extensive and complete training course upon acceptance that will acclimatize you to our rules and ways of simming. We also offer a very active forum, an online database to organize your character's information, and of course, a ship to suit your simming style. If you want to learn more, just head to our website and check out the "Prospective Members Tour" on our home page. We'd love to have you join our group -- see you soon!
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