Title: USS Jerusalem - Lion's den!
GM: John Penta [John.Penta@gmail.com]
Played via: Custom Games

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USS Jerusalem - Lion's den!In times of danger, in times of crisis, in times of strife, sometimes the peace needs what Edmund Burke called "rough men", who "stand ready in the night to visit violence on those who would harm us".

We are those rough men, guarding the frontiers of the Federation. We are the protecting Lion. We are USS Jerusalem. Join us.


We're a Theta Fleet sim (playing via Nova 2) set in February 2392 along the Romulan Neutral Zone, and we're an Ascension-class carrier, which means we feature not just an air group of fighter pilots, but also a company of Marine infantry. In our continuity, the Hobus Supernova never happened, and the Romulan Star Empire is intact. We're rated 18+, meaning you must be at least 18 to play, in order for us to explore the realities of war and combat (in language and violence, not sex, thanks).

We're just starting out, but we fully plan to do way more than combat - we can do humanitarian relief, diplomacy (well, a forceful sort of diplomacy), recon and intelligence gathering, some close-to-home exploration, maybe even the odd (ICly unplanned, probably) first contact. Research proposals (plot ideas) are being accepted for scientific research, too!

Right now, we're looking for the following department heads, in no particular order:

Chief Engineering Officer
Chief Combat Operations Officer
Chief Operations Officer
Chief Counselor
Chief Security Officer

If you're not interested in a department-head level role, we're also recruiting for a Marine XO and 3 Wing COs. The Marine XO helps our Marine CO do all things Marines (we have a full company, 3 platoons plus a headquarters, of infantry, so there's a lot to do ICly), and the 3 Wing COs help the CAG command our 15 starfighter squadrons (our Air Group), both in combat and out of combat.

If any of this sounds interesting, head by http://jerusalem.rpgs-r.us/ and take a look at our website. To contact me or the XO, reach out via the contact page. When you're ready to apply (please read the news bits on the first page), click the join button from the main page and follow the instructions on the top of the join form.

Cookies may be available.

GM: Joey Jolley [johnmunch@q.com]
Played via: Forum based
Thousands of years ago, a race of giants from the stas called the Annunaki visited Earth. They came in search of gold. They found it, and primitive man. Using genetic engineering, they created humans. They used humans to mine the gold for them, and taught humans their advanced knowledge. Ancient man regarded the Annunaki as gods.

They also conducted frightening genetic experiments, creating bizarre creatures. The Annunaki were the source of our myths and legends, as well as our religious stories. They are mentioned in the myths and legends of every culture around the world. Our ancient monuments were constructed by them.

The Annunaki were NOT benevolent. They were evil. They used our ancestors as slaves.

Fifty-thousand years ago, our ancestors, with the help of a race of aliens called "The Watchers", drove the Annunaki from our world. The Watchers then created a global flood, wiping away any evidence of the Annunaki except for our ancient monuments, spaceports, and artifacts, and helped humanity get a fresh start. The Watchers have guided humanity to this day.

For the past fifty-thousand years, the Annunaki have conquered countless star systems, creating an interstellar empire.

The present day. The Annunaki gold reserves have run out, and they have returned. And they want us back! The Annunaki invade Earth, and war breaks out between humanity and the Annunaki. It's a war that humanity must win if it is to survive!

"Invasion!" is the story of that war. The armies of the world battle the Annunaki on land while the world's navies battle them on sea and the world's air forces fight them in the air. Behind enemy lines, civilians flee to safety and resistance fighters battle the Annunaki behind enemy lines. Join the fight! tAKE ANY POSITION YOU WANT. tO JOIN, SEND A CHARACTER BIOGRAPHY TO JOHNMUNCH@Q.COM.

Title: Vagrants of infinity
GM: ZL [zlargo@gmail.com]
Played via: Email

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Vagrants of infinity Vagrants of Infinity (VOI) is an independent Sci-Fi RPG and collaborative writing group. VOI will take place in the future and in space (obviously) but it will run unlike any other game out there. While VOI has inspiration that comes from Firefly, Farscape, Dr. Who, Cowboy Bebop and Rick and Morty; it works more to capture their spirit than the directly portray them.

The game will follow the crew of the Teodor as they travel the endlessness of space, looking for work and to make a life for themselves. The missions themselves will be very different from other games in that they will break into two categories, group missions and solo missions: For group missions there will be several for the group to choose from and essentially vote to decide which to do. From there we will work together to complete our objective. However, missions themselves will range from standard cargo missions, to salvaging missions, to smuggling, heists, bizarre horror missions and crazy science fiction missions.

The second type of mission will be very similar, but will be done solo. So if you don't feel like taking part in the main mission, just need a break from the group, or have an idea you want to work on right away, take a solo mission.

With both types of missions all players can submit and work on their own ideas, it won't always be ideas coming from just the GM. Also, because of the solo mission option, if you just need a break from the game entirely, you take an assumed mission where we essentially write off your character as off on a mission, when you as the writer are just taking a break for any reason.

As with the missions; Aliens, Factions, Locations, Ships, Side characters and anything else you can think of can be added to the game to make the place bigger. This will not be like a Star Trek game where we have half a dozen governments and that is pretty much it, loyalties and allegiances will change from star systems to star system and the more ideas the better.

The best analogy I have for this game would be to compare it to your video game collection. You might have games like Mass Effect, Skyrim, Fallout, Mad Max, Assassins Creed, Grand Theft Auto and Shadow of Mordor and while the setting and the theme change from game to game, you as the gamer doesn't change. You play the game with your own sensibilities and the decisions are yours. As with Vagrants of Infinity, the setting will change frequently keeping that we are never tied to one genre or setting, but our characters will always be our characters.

We will develop our characters and their stories in the ever changing settings and through the various missions, allowing us to truly change in the face of massive change, instead of merely pretending there is change or variety when it is simply the same handful of missions over and over again, repackaged and resold.

Join Now! And be part of the adventure!

Title: Eden Fleet: Take Your Place in Starfleet
GM: Admiral Leo Handley-Page [spiral.arm1@gmail.com]
Played via: Group - Yahoo, Google, MSN, etc

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Eden Fleet: Take Your Place in StarfleetAs an officer of Starfleet in a brave new age for the Alpha and Beta Quadrants, YOU take your place in the Star Trek universe, ready to make an impact! Guide your character from Ensign to the big chair in our play by email RPG in an environment where we want you to be able to focus on playing your character and having fun! You might find yourself at the cutting edge of a brand new Federation/Romulan treaty, discovering worlds not yet visited by the Federation, crossing swords with the Breen... the possibilities are limitless!

Recently, in Eden Fleet...

The Romulans and the Federation. Bitter enmity. Centuries of Cold War. No hope for peace - until the Romulan homeworld was destroyed by the Hobus supernova leaving a broken power to make an attempt at rebuilding and regaining their formal imperial glory. 6 years on, and the Romulans have re-established themselves, but only as a shadow of what they once were. Their military does not have the resources to sustain itself. Civilians in remote areas are starving. The usual political turbulence threatens to tear the Star Empire apart. And when it comes down to it, turning to the Federation is their only hope.

Join us today for a chance to don a Starfleet uniform and make your mark!

Title: USS Hyperion
GM: Captain John Theisman [jedirat@gmail.com]
Played via: Custom Games

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USS HyperionGreetings, and welcome to the U.S.S. Hyperion! The Hyperion is a Luna class starship designed and built and equipped with the latest in the Federation’s most cutting edge technology as a long range explorer intended to operate for extended periods in deep space beyond the Federation's borders.

The year is 2394 and the Hyperion has just been commissioned and assigned to Starfleet's Theta Fleet. As a part of a recent treaty between the Federation and the Romulan Star Empire, the Hyperion has been assigned to explore the largely unknown space beyond the borders of the Romulan Neutral Zone. Granted nearly unlimited access to all regions of the Empire, the Hyperion has been assigned to explore the vastness of uncharted space beyond the Federation's borders and tasked with Starfleet’s oldest order: “To boldly go where none have gone before”.

Whether you're already a crew member, considering joining, or just passing through, we would like to thank you for visiting the U.S.S. Hyperion.

Title: Star Trek Spectre
GM: Captain John Keir [jedirat@gmail.com]
Played via: Custom Games

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Star Trek SpectreThe year is 2377, a dark time for the Federation and its allies. The Dominion War continues on, with the promise of defeat a very grim possibility for the Federation. Starfleet stands alone against the Cardassian Dominion. The Federation has lost much of its territory to the Dominion, the Klingons have been beaten back and now fight to maintain their borders while the Romulans struggle to rebuild their once great armada.

Into this great darkness enters the USS Spectre. A specialized variant of the Defiant class, the Spectre operates alone and in the dark with orders to wage war against the Cardassian Dominion any way possible. Operating from a secret forward operating base station code named Omega Station, the Spectre and her crew may very well be all that stands between victory or defeat.

We invtie you to feel free to browse through our website. If you have any questions or comments, we'd love to hear from you. Whether you're already a crew member, considering joining, or just passing through, we would like to thank you for visiting the USS Spectre.

Title: USS Southern Cross - Hromi Cluster Ahoy!
GM: Lieutenant Commander Alexander Night [faraniel.sulevanta@gmail.com]
Played via: Custom Games

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USS Southern Cross -  Hromi Cluster Ahoy!Borderland: territory at or near a border, fringe, a vague intermediate state or region.

Words too true when it comes to the area of space between Primary Federation worlds and the Klingon border has been known as the Borderlands. Whilst the area is dotted with Federation worlds, it is the other worlds which make the majority of the area that define its status. Neutrality or non aligned to any party. The price of individuality and non conformity lead to an area considered almost primitive in Federation eyes. Worlds driven to famine via drugs and crime…worlds ruled from above by decadent Orion Syndicate overlords…neutral system with corrupt governments and self governed military’s…and of course the frontier worlds…

In the past two-hundred years Starfleet has had trouble creating order within the region, much less a sense of peace. With the recent changes in the command echelons, those in overall charge of the region started looking outside the box as they saw the rising need to attempt yet again to bring a semblance of order and stability to the Borderlands and another pair of eyes to the Klingon border. It was time to let a cowboy deal with cowboys.
A native of a former Orion Syndicate run world Driaan V, now a member of the United Federation Of Planets, is reactivated out of retirement to take on this daunting task.

The USS Southern Cross will be charged with patrolling the borderland and the nearby Klingon Border…a volatile position…between pirates and a warrior culture at civil war…
And she just got her first assignment - The Hromi Cluster Shakedown!

The USS Southern Cross is a proud member of Bravo Fleet's, Task Force 93. If you might be interested in braving the Borderlands and the Klingon border, have a gander at our site.


Open positions:
All Assistant Positions
Many options for civillians

If you have a particular idea for a position that's not on the manifest, don't hesitate to contact the ship's CO and present your idea to them.

So mosey on down cowboys and girls and join the patrol.

Lieutenant Commander Alexander Night
Executive Officer
USS Southern Cross